First up, Half-Life 2. The gaming magazines have gushed about this game since it’s release last year, so, I won’t squeal like a schoolgirl chasing down Brad Pitt (can you blame her, though). Let me just say, HL2 (that’s what we call it on the street) deserves everyone’s attention. Did you just say you’re not a gamer? I’m sorry, maybe you didn’t understand me when I said everyone. I wasn’t being hyperbolic. You, and for that matter, anyone will be riveted to the game. Or, more appropriately, “riveted in the game.” “Ha,” you chortle, “gaming isn’t immersive.” Before I respond that blasphemy, a side note; I’ve never actually seen a “chortle” in action. If you have video of some chortling, do me a great favor and send it to me (your submission may just become another Life Changin’ Link.) Now, to address the HL2-can’t-be-immersive crowd….
You’re wrong.
Oh snap son! I just beat down your argument. Who’s chortling now! In tw0 I left you defeated, wishing you never confronted my debating skill. Notice how I built my argument? How the ideas grew from my deceptively simple thesis? Want to see my victory in slow motion? Granted!
Yooouuu’rrreee….wwwwrrroooonggggggggggg!
You’ll notice I hung onto that “g.” I like to end with a flourish.
When so many companies use the graphics first, story second, two-step, Valve, the fellas, and felladies producing the game, banked on a plot hungry audience, and then decided to tack on the most accurate physics engine to date. Think of it as their flourish. Play it, you’ll thank me (and don’t thank me with a letter. That’s so cliché. Mail me cash.)
Next Life Changin' Link: Run Lola Run.
1 comments:
We should have a lan party.
n3rd ;)
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